“The fighter jets (D) are very interesting because it’s the first piece of advanced technology that the players see they’ve got their hands on, and that is one of the mysteries of the game that you need to figure out as a player: Where did the Nazis get this technology from? Because it’s not through some cunning tactics or ideas that the Nazis won the war-it’s through the use of superior technology. It definitely affected how we made the robot enemies. What we did was extrapolate on those ideas-that idea of building increasingly big, heavy, and powerful weaponry and tanks. 1000 Ratte) that would weigh a total of 1000 tonnes.
They even had a plan that was canceled by Albert Speer in 1943 to build a tank (Landkreuzer P. An example of that: There was a tank called Maus (Panzer VIII) that weighed like 188 metric tonnes. “Hitler had this mad idea of making bigger and bigger tanks and weaponry. It’s a reflection of that generation’s dreams, so we took them and twisted it for Wolfenstein and that led to the laser weapon (D) and the Tesla technology ideas we have.”Ī: AR60 (without grenade launcher attachment) B: Marksmen (based on a AR60 with bipod, scope, and other features) C: MG46 D: Laserkraftwerk E: MG60 F: Handgun 60 with silencer Retro sci-fi to us would be like people of the 1960s thinking what technology would be in the future. “Another source of inspiration for our weapons, such as the automatic shotgun we have, was retro sci-fi. We have an additive burst mode, a larger magazine, and you can add a suppressor to it. In 1946 it’s roughly based on the Luger p08, and in the 1960s version we have additional features.
The same thing goes for the handgun (F) you have. It was a somewhat grounded evolution of that weapon. You can even pop a rocket launcher onto it. It has a recoil compensator and a larger magazine. We did a 1960s version of that weapon (A) and it has a higher fire rate, for example. “Then we did a continuation of that and took one step into the sci-fi universe in the 1960s. For example, the assault rifle we have in the 1946 part of the game is essentially the StG (Sturmgewehr) 44. “For the guns, especially in the beginning of the game, it’s rather similar to real World War II weaponry.
#Wolf 3d gameplay full
We'll have a full review of the game at launch. Wolfenstein: The New Order will release on May 20th for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. We spoke with Öjerfors about this twisted technology and how MachineGames created the guns, vehicles, robots, and Nazis of Wolfenstein: The New Order.
#Wolf 3d gameplay free
Blazkowicz as he uncovers this sinister secret and fights against a Nazi regime that has swallowed the free world whole. Now, players follow the series' familiar protagonist B.J. Rather, the Third Reich is mysteriously outfitted with ferocious robot hounds, giant walking robots, and super-soldier cyborgs-all inexplicably advanced tech that would baffle even scientists and engineers in the 21st-century.Įven if the war is over, a battle still rages. That's because in the world of The New Order, the Allies weren't outfoxed by brilliant Nazi tacticians or beaten back by sheer number. It’s about this David and Goliath theme filled with occultism or mysticism."īut Öjerfors quickly adds, "Well, it's more like mystic technology in our game." "Together we figured out that Wolfenstein is based on a few pillars," Öjerfors says. In this game, which reignites a decades-old first-person shooter with a new twist-the war is over and the Nazis won.Īcquired by ZeniMax Media in 2010, MachineGames teamed up with Id Software, the company that created the lauded and pixelated Wolfenstein 3D in 1992, to discuss what elements went into making a great Wolfenstein game-and how The New Order would add a new chapter to the legacy. That was the question posed to Andreas Öjerfors, senior gameplay designer for MachineGames' upcoming title, Wolfenstein: The New Order. "What would a world created by fascism look like?"